The Graveyard Reaper

Mostly adopted from my LD48 compo entry, Deep in the Graveyard, which already fits the minimalism theme well. Keeping zombie as the only enemy type on a static board to be more minimalist.

Intro

You, as the reaper, are reaping the souls of an endless zombie horde in a graveyard. How many souls can you claim before your eternal rest?
You have only 1 life to face the zombie horde. Zombie is the only enemy, but they keep coming.

Source Code: https://github.com/andykswong/minjam2021

Instructions:

  • Game is turn based. All zombies move after you have taken an action.
  • W/A/S/D or arrow key or click to move 1 square per turn in 4 directions. Bump into a zombie to kill it.
  • Hit space or click on the reaper to skip a turn.
  • Zombie moves 1 square forward per turn, and takes a turn to turn around.

Tools Used:

  • Written in Typescript using three.js for 3D rendering.
  • All 3D models are procedurally created using three.js primitives.
  • Zughy 32 palette.
  • Sound effects generated by jsfxr.
  • CC0 Dark forest background music from chosic.com
  • Lobster Two font from Google Fonts.

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